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Dear Esther

I’ve been trying to find my way around Dear Esther today. It’s a narrative experience that first appeared as a mod for Half-Life (a First Person-Shooter), and which was then released as a stand-alone...

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Esther, completed

So much easier when you know where the save function is! I completed Dear Esther, and managed to do some comparative different routes to the final scene too. Notice the singular there, you can’t change...

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Music, narrative and space

I’m thinking about music. Which is slightly scary for me, as I’m not very good with music. I have no sense of rhythm, I’m not tone deaf, but I do struggle to tell the difference between notes, and...

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Emotional Triggers

In his book, Designing Games, Tynan Sylvester says: If we look around, we find interactive narrative everywhere. Museums and art galleries are interactive nonlinear narratives where visitors explore a...

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My first abstract

I’m excited because my first conference paper proposal has been accepted, and it gets financial support to help me go deliver it. So in September I’m off to the University of Rochester, NY for their...

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The Narrative Structure of Red Dead Redemption (my first Prezi)

In preparation for my presentation next month at University of Rochester’s Decoding the Digital conference, I’ve finally mapped out (with some help from reddead.wikia.com) the narrative structure of...

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